Also, you can decrease game quality settings (start from lowest and move up, lowering resolution if necessary). You can disable some of the features of the VR conversion to gain some speed (the VR conversion takes 0.3 to 4ms, depending on setup). This will create side bars to mitigate nausea induced by fast head rotations If you start feeling sick while playing, it means you'll have to take it slow, and try tweaking your setup:ġ- Increase the Dynamic Vignette slider. 'VR legs' is relevant to any headset, be it an Oculus or Daydream and while the issue is minimised in many VR games through different techniques natively integrated in the game (like short distance teleportation, instead of walking) the problem can be more prominent when playing nonVR games that obviously don't have such gameplay features.īut it can be resolved through other means. In both cases, you can usually get past it and achieve your VR legs. This is similar to how some people get sick while on a boat, and others don't.
Some people get their VR legs immediately, others may need to play short regular sessions for days (or months) to get accustomed. VR Legs is a term referring to your brain/body resistance to motion sickness when having a VR session. Remember you may need to set the PSVR display refresh rate to 90 or 120hz, through Windows Display (Advanced) Settings. When you finish, stop the game first and then Trinus (this way the VR conversion files can be removed without conflict). You should be able to do so via Windows+Shift+arrow, game settings, or changing to windowed fullscreen (or, if everything fails, try setting Windows Display to Duplicate, at 1920x1080 resolution) Start the game you selected as you normally would and place its window in the headset display. There will be a notification that the VR conversion has been installed for the chosen gameĦ. You can now choose the game preset (you can create your own presets if your desired game is not listed) and finally the Render API to useĤ.
exe file (the VR Conversion will be copied there, and removed by Trinus on stop)ģ.
In VR Conversion tab, click Install and specify the game. In Main tab, choose PSVR Mode: VR ConversionĢ. Once you've setup the PSVR connections and started Trinus, follow these steps:ġ. Trinus uses ReShade, an application designed to inject shaders into games, in order to modify them in real-time. To manage all these we can use shaders.Ī shader is a little program that runs on the gpu to create good looking graphics. There are other changes required in the content (like lens distortion correction). This is having two views of the same game, each for one eye. In order for content to be displayed in VR, it needs to be in SBS (side by side) format.
* not a full replacement, as accurate pointing may be done with small mouse movements
2 degrees of freedom), since the game doesn't support roll (not possible with a physical mouse) The limitation is that you can only look up/down and left/right (ie. This allows matching the head rotations with a game view that also rotates in sync (ratio defined with Rotation Scale slider, in Trinus Main tab). Trinus converts headset sensor information into mouse movement that can be used in games to replace * the traditional mouse movement. Exit the game before exiting Trinus, otherwise Reshade won't uninstall (you can install again and exit properly to fix) Do not run your non-VR game before setting up the Game preset Do not use VR Conversion for On-Line gaming.